an unfinished novel . . . 4.15.11

11 December 2010

wow, this ended up '80s-centric

Music from a few weeks ago, when I missed a few bloggin'days . . . 

Q*Ball, Fortune Favors the Bald.

Heard of this guy because Bumblefoot is not only an awesome singer/songwriter/guitar-player/producer, but also part of the  Bald Freak family, as run by Ron Scalzo, who sometimes goes by the name Q*Ball.

Yep, he's bald, & he has created 1 of the great album  titles of all time by simply changing 1 letter from the old adage "fortune favors the bold."

Dancy, funky, sometimes hilariously funny & breathtakingly poignant, this album rocks.

Key tracks: the title track, "Showcase," & probably my favorite, "John Hughes."

If you never saw any of the '80s John Hughes movies, well, you should check 'em out. 

Soon.


(& if you're not sure, think Sixteen CandlesThe Breakfast Club, Pretty in Pink, Ferris Bueller's Day Off, Weird Science . . .& many, many more.)

Also, here's a link to the super-cool video (PG-rated for a bikini scene)--w/ the feel of all those high-school-set films & featuring Bumblefoot (the janitor w/ the cool red hat & totally sweet fretless Vigier):


http://www.youtube.com/watch?v=BcdyHM7ylrI

Wow, what a great song.

Ok, since you saw that & understand my love for Q*Ball & B-foot, let's move on to . . . 



 . . . a chance for THE LAST POSSIBLE SEMESTER 1 BONUS POINTS.

I liked Chuck Klosterman much, much more before I read David Foster Wallace, because having read DFW I realized that CK was just a poor man's imitation, a dude trying to be al little smarter than he truly is, mimicking a style (the voice, the seeming obsession on excruciating minutiae, the endnotes).


But I still like him a little, in no small part due to the fact that he thinks about things that I, too, think about.

He began as a rock critic, has published several books, & has emerged as a "young" (not young like you all, but young in terms of writerly dudes) voice of the culture.

So, I have chosen an article for you to read . . . if you want to earn some of THE LAST POSSIBLE SEMESTER 1 BONUS POINTS.

Here, in a piece from Esquire, he talks about criticism of video games (not "criticism" in terms of "quit wasting your time in front of your computer/TV/dslite XL/psp/whatever," but "criticism" in terms of "this game is good/not good because."

 By the way, Lester Bangs was a hugely important writer for Rolling Stone at the nascence of rock music's mass appeal, & Pauline Kael was one of the most important film critics ever.

This one is from June 30, 2006, so some may seem outdated to you, but . . . 

Read it:

The Lester Bangs of Video Games

Sorry, that was misleading. There is no Lester Bangs of video games. Why?
By Chuck Klosterman
There are still people in America who do not take video games seriously. These are the same people who question the relevance of hip-hop and assume newspapers will still exist in twenty-five years. It's hard to find an irrefutably accurate statistic for the economic value of the video-game industry, but the best estimates seem to be around $28 billion. As such, I'm not going to waste any space trying to convince people that gaming is important. If you're reading this column, I'm just going to assume that you believe video games in 2006 are the cultural equivalent of rock music in 1967, because that's (more or less) reality.
Okay!
So we all agree that video games are this consequential force, right? And we all assume that these games have meaning, and that they reflect the worldviews and sensibilities of their audience, right? And anyone who has played modern video games (or has even just been in the same room with someone who was playing) has undoubtedly noticed that games like Grand Theft Auto andBad Day LA are visually transfixing, because the images are often beautiful and the movements of the characters are weird and hyperreal. Everyone seems to agree that all of these notions are true. Which prompts me to ask the following question: Why are there no video-game critics?
I realize that many people write video-game reviews and that there are entire magazines and myriad Web sites devoted to this subject. But what these people are writing is not really criticism. Almost without exception, it's consumer advice; it tells you what old game a new game resembles, and what the playing experience entails, and whether the game will be commercially successful. It's expository information. As far as I can tell, there is no major critic who specializes in explaining what playing a given game feels like, nor is anyone analyzing what specific games mean in any context outside the game itself. There is no Pauline Kael of video-game writing. There is no Lester Bangs of video-game writing. And I'm starting to suspect there will never be that kind of authoritative critical voice within the world of video games, which is interesting for a lot of reasons.
This is not a simple mystery to solve. It's hard enough to figure out why something does exist, but it's even harder to figure out why something doesn't exist. As an entry point, I contacted Steven Johnson, the author of Everything Bad Is Good for You, one of the only mainstream books that comes remotely close to the kind of gaming criticism I just described. Johnson mostly attributes the void to mechanics. "Games can't be analyzed using the aesthetic tools we've developed to evaluate narrative art forms like books or films," he explained via e-mail. "Video games generally have narratives and some kind of character development, but--almost without exception--these are the least interesting things about them. Gamers don't play because they're drawn into the story line; they play because there's something intoxicating about the mix of exploring an environment and solving problems. The stories are an afterthought."
This is all completely true. However, I don't think it explains why video-game criticism doesn't exist. When someone reviews Moby Dick or Kramer vs. Kramer, they don't spend most of their time explaining the details of the plot (or at least they don't if they're interesting). The meaning of most art is usually found within abstractions. So the problem is not that video games don't have interesting narratives; the problem is that it's hard to decide what it is about video games that is interesting. "[We] need to talk about games in a way that is appropriate to the medium," says Johnson. "In some cases, they're closer to architecture."
Here again, Johnson is right. But there's one (rather obvious) difference between architecture and video games: Architecture is static. I live in a building that has fourteen floors, and that's always true. I can't manipulate the floor plan of my apartment or the number of bricks in the wall. What makes video-game criticism complex is that the action is almost never static. Unlike a film director or a recording artist, the game designer forfeits all autonomy over his creation--he can't dictate the emotions or motives of the characters. Every player invents the future.
Look at it this way: Near the end of Gone with the Wind, Scarlett O'Hara asks Rhett Butler what she's supposed to do with the rest of her life, and he says that (frankly) he doesn't give a damn. Now, the meaning of those lines can be interpreted in many ways. However, what if that dialogue happened only sometimes? What if this scene played out differently for every person who watched Gone with the Wind? What if Rhett occasionally changed his mind, walked back into the house, and said, "Just kidding, baby"? What if Scarlett suddenly murdered Rhett for acting too cavalier? What if the conversation were sometimes interrupted by a bear attack? And what if all these alternative realities were dictated by the audience itself? If Gone with the Wind ended differently every time it was experienced, it would change the way critics viewed its message. The question would not be "What does this mean?" The question would be "What could this mean?"
That, I think, is where video-game criticism should be going: toward the significance of potentiality. Video games provide an opportunity to write about the cultural consequence of free will, a concept that has as much to do with the audience as it does with the art form. However, I can't see how such an evolution could happen, mostly because there's no one to develop into these "potentiality critics." Video-game criticism can't evolve because video-game criticism can't get started.
"It's weird that Entertainment Weekly doesn't have a video-game column, and that TheNew York Times only writes about gaming sporadically," says Henry Jenkins, a professor of comparative media at MIT and the author of From Barbie to Mortal Kombat: Gender and Computer Games. "Aesthetic criticism exists in this industry, but only as arguments among gaming scholars and game creators. And the gaming industry suffers because of that. There is a very conservative element to gaming because absolutely everything is built around consumerism. Game designers are asking themselves questions about how a game should look and what it should do, but not about what the game is supposed to mean."
And that, ultimately, is why the absence of video-game criticism is a problem. If nobody ever thinks about these games in a manner that's human and metaphorical and contextual, they'll all become strictly commodities, and then they'll all become boring. They'll only be games. And since we've already agreed that video games are the new rock music, we'd be facing a rather depressing scenario: This generation's single most meaningful artistic idiom will be--ultimately--meaningless.
There is a void, but there is still time to fill it. Somebody needs to become the first significant Xbox critic, stat. If nothing else, I'm sure he'll get rich.














END KLOSTERMAN; McB NOW:


This pop-culture philosophy-type writing rules. 


As many of you know, I love the whole . . . & Philosophy series (I own the versions dedicated to Buffy the Vampire Slayer, Seinfeld, House, The Simpsons, & Watchmen.)

Another writer, Malcolm Gladwell, covers topics like the Dog Whisperer, ketchup, Ron Popeil & the informercial subgenre of TV, the importance of birthdates to young Canadian hockey players, & our "gut reaction."

Bill Simmons writes for ESPN, & in covering sports always references the '80s movies your parents & I watched back then (like those John Hughes films) & some you may have seen recently remade, like The Karate KidHalloween, & others.

You are now going to be the pop-philosopher.


Sooo . . . your 
LAST POSSIBLE SEMESTER 1 BONUS-POINT OPPORTUNITY is this:


1st, write a quick (50-plus-word) summation of Klosterman, to prove you read it . . . & 


2nd, Write a critical "article" of at least 200 words (much shorter than the one above) in which you examine a pop-culture or otherwise "non-school-based" entity. 


Ask a question about why something is popular, what it represents, how it says something about the people  who care about it. 


Think about muscle-cars, Brazilian grind-death-core metal music, Silly Bandz, ear-stretching, or anything else about which you care.


Last year, students wrote about basketball, the Yankees, Lady Gaga, Snuggies, & other fun stuff. 


Ask yourself a question (such as, "why are there no great video-game critics?") & then . . .


Make an argument (such as "there needs to be a 1st great video-game critic--the way there was a Lester Bangs for rock music--to make the games meaningful") & enjoy your time.


Publish 'em in the comments below so we can all read 'em here.


DEADLINE: 11:59 PM,  MONDAY 13 DECEMBER 2010.


[as of 17:45 Monday] ADDENDUM: NOTE TO BONUS-SEEKERS . . . 
your comment will not appear until I moderate it, so don't freak if you do not see it tonight--it will be time-stamped & you will get your credit (up to 25 pts)


ADDENDUM: DONE w/ 1st SEMESTER BONUS



09 December 2010

signifying nothing


Jag Panzer, Thane to the Throne.

Yep, 1 that actually goes w/ the material, junior-style.

This one is a power-metal concept album of Macbeth.

Really good,especially  if you like '80s-era Maiden.

(Oh, & the story of Macbeth.)

Juniors:
Time to work.

You have 11 questions due tomorrow, > 50 words apiece, including CD & CM.

No quotes necessary, but they (almost) never hurt.

For Monday, you will do the "character analysis" chart, & for that you will need quotations.

Sophomores:
We went over the format for the vocab review that is due tomorrow as well as part II, which will be due Monday.

We went back over the "Once Upon a Time" PowerPoint, & we added in the quotations & responses.

Finally,we read 2 short articles about the poem, & we will read another tomorrow.

be cool

08 December 2010

maybe a great band in heaven, or something

I guess 12.8 is not a good day to be a musician.

As you all know, 30 years ago that dude who liked Catcher in the Rye shot John Lennon.

I like this look:


George was my favorite Beatle, but John was probably the most talented, thoughtful, & creative.

All he was saying was give peace a chance.

In other 12.8 news . . .

Many of you may not know that it was on 12.8.84 that "Razzle" Dingley, drummer of Hanoi Rocks, was killed at age 24 in a car crash. Vince Neil from Motley Crue decided that driving drunk was OK, & he was the only one who walked away from the accident.

Sometime soon you will read my little write-up about Hanoi Rocks, but just know they could have been huge. Just consider them Guns N Roses before Guns N Roses: singer Michael Monroe was hands-down the biggest influence on Axl Rose back in the '80s.

Razzle:
Nicholas Dingley aka Razzle


& on 12.9.2004, Devin Ablard came into my 1st period class w/ tears in his eyes, said he couldn't believe it about Dime.

In one of the stranger & sadder & scarier things I have heard in my musically-informed years, guitarist Darrell Abbott had been shot the previous night--12.8--while on stage in a club in Columbus.

I had gone to bed early the night before & had not heard anything about this, so I turned on the TV & shed a few tears of my own.

OK, many.

For those who prefer color:


A handful of musicians have really struck a chord (I know, "boooo!") w/ me, & Darrell was one. Dude could flat-out play, & he, while in Pantera, made some of my favorite music ever. At the time of his death he was in Damageplan, but there was always, somewhere in the background, the chance for that reunion.

I guess kind of like Beatles fans had hoped for until 12.8.80.

Anyway, a paranoid schizophrenic who thought the guys from Pantera had stolen "his" songs got up onstage during the 1st song, shot Darrell, a few fans, & a few crew members before a local police officer responded to the call & shot the gunman.

& Vinnie, Darrell's brother, was playing drums in the band, saw his brother murdered.

On stage.

A few days later, a fairly unknown columnist decried the "semi-human barbarians" who mourned Darrell at his service. I kind of think we're all fully human--except maybe people like that guy, filled w/ such hatred & vitriol--even if we like metal music or dye our beards a shade of magenta.

No lesson here, I guess, just memoriam.

RIP John, Razzle, & Dime.

You are missed

Juniors:
Had to leave early, as it was the eldest's time for illness.

So, 1st period got the rundown from me, & the awesome Mrs. Keepers took over for 3rd & 5th.

But . . . you copied 11 questions for "Macbeth Final Prep," due Friday.

Some good ones there, about character, style, theme, even staging.

Have your books w/ you tomorrow, as you will be finding quotations & analyzing them.

Enjoy.


Sophomores:
Unit 6 vocabulary quiz.

"Once Upon a Time," PowerPoint-style.

Gabriel Okara--does a little knowledge of his life change your take on the poem?

How about those specific quotations?

Good stuff all around.

Back at it tomorrow.

Units 4-6 Review part I due Friday!!!

Units 4-6 Review part II due Monday!!!

Let's do this!!!

be cool

07 December 2010

California's all right (somebody check my brain)


Alice In Chains, Black Gives Way to Blue.

What a "comeback" album. After one of the great vocalists of the '90s, Layne Staley, died, I figured these guys were done.

& they were, for quite some time.

But they got William Duvall  from Comes With the Fall--another really cool band--& released the exact album they should have.

Depending on the day, Alice is my favorite '90s Seattle band (I usually say "grunge" only when very tired, because to me the bands really sound nothing alike).

So, today's list:

7. Mudhoney
6. Screaming Trees
5. Nirvana
4. Mother Love Bone
3. Soundgarden
2. Pearl Jam
1. Alice In Chains.

FOOTNOTE: #s 1, 2, & 3 create a fluid situ-. . .  scenario.

On this album, the show-stopper is the last song, the title track.

Sadly, outside of a fantastic collection of albums--some metal (Facelift), well, I guess you'd call it "grunge" (Dirt), acoustic (Sap & Jar of Flies) & an all-of-the-above record (Alice In Chains)--this band will also be known as one of those "coulda-beens."

So many great tracks throughout the career, so I feel the need to list a few: "Man in the Box," "Got Me Wrong," "Rooster," "Down in a Hole,"  "No Excuses," " I Stay Away," "Heaven Beside You,"

. . . & about 30 others.

But, like too many bands before them & a few since, they lost an integral member to drugs.

You want a sad, sad story, read about Layne Staley, a truly gifted guy who could never get it together.

Juniors:

Speaking of which, Macbeth could never get it together, & then he lost his head completely.

(BOOOOOOO!!!!!!).

Wow, nothing else to say after that except: bring your copy of Macbeth tomorrow for group-type work.

REMEMBER: the class final is Macbeth-centric & ALHS English Dep't final is CST-style.


Sophomores:

Review of "Ode to My Socks" (I love that one), "Obedience."

The "core" poem, "Once Upon a Time," a meditation on past & present, young & old, pre-cynicism, cynicism, & post-cynicism.

We'll talk more about Okara tomorrow, after you take your unit 6 quiz.


REMEMBER: the class final is vocabulary-centric & ALHS English Dep't final is CST-style.

be cool